While we may opt for a curve of Omnidroid – V.8 into V.9 where appropriate, often we will take the ramp approach and try to play Tipo – Growing Son on turn two, into Cinderella – Dream Come True, gain ink quickly, and start playing high-cost, high-impact cards as soon as possible. The highest cost card I have included is the new Mrs. Incredible – Determined Rescuer, who gives Resist +1 to all of our characters, including herself. The Regroup ability states: during your turn, whenever another character is banished in a challenge, you may ready a chosen Super character, but they can’t quest for the rest of the turn. She herself is, of course, a Super so she can choose herself, but two of our Syndrome character cards also have the Super classification, allowing them to make multiple challenges, sing songs, or just keep them ready and safe from opposing challenges.
I’ve also included some classic Steel characters, such as Tinkerbell – Giant Fairy, who will help us with dealing more damage. Plus we have Namaari – Single Minded Rival and Goliath – Clan Leader who will help us to keep drawing cards, and potentially put Robot characters into the discard to be later returned by Syndrome – Out For Revenge.
Filling out the slots, I've gone with four copies of He Hurled His Thunderbolt for some intense direct damage and two copies of Let It Go for those bigger bodies like Prince Phillip - Vanquisher of Foes. That’s a glimmer you really want to remove from the board instantly.
If you’re happy taking out a couple of the less impactful Syndrome-related cards, such as Syndromes Remote, The Island of Nomanisa, or even Incrediboy, you could replace them with some more standard metagame inclusions. These could be Pete – Ghost Of Christmas Future, Doc Bold Knight, or even the new location card, Casa Madrigal. The new song card What Else Can I Do is another very appealing card, which you may want to consider. As always, customize this deck however you see fit to best suit your play style, and most importantly, whatever is going to let you have the most fun!
That’s about it from me for now, Illumineers! Wilds Unknown is set to be one of the most impactful sets in Disney Lorcana history. I expect many decks to get powerful upgrades, and for brand-new ones to emerge from the creativity of the incredible players and community. I, for one, can’t wait to start testing some of the newest strategies, but for now, I need to continue my journey through the realm of Lorcana to get back to my lair. Luckily, I've just spotted a young man in a black t-shirt holding a magnifying glass who seems like a stand-up fellow. I may see if he can offer me some directions because there’s a dangerous-looking jungle ahead that I would rather avoid.
Hope to see you again soon, Illumineers, but until next time— as always, be prepared.
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Decklist:
2 Baymax – Armored Companion
3 Namaari – Single-Minded Rival
2 Let It Go
4 Tipo – Growing Son
4 He Hurled His Thunderbolt
3 Omnidroid – V.9
4 Tinker Bell – Giant Fairy
4 Cinderella – Dream Come True
4 Goliath – Clan Leader
4 Sail The Azurite Sea
4 Syndrome – Evil Inventor
2 Mulan – Disguised Soldier
4 Omnidroid – V.10
2 The Island of Nomanisan – Syndrome's Headquarters
2 Incrediboy – Buddy Pine
3 Mrs. Incredible – Determined Rescuer
1 Syndrome's Remote
4 Omnidroid – V.8
4 Syndrome – Out for Revenge