On Friday, even with the smaller representation of Amber/Emerald, it was clearly the highest-converting deck at 22%, followed by Amethyst/Sapphire at 18%.
An interesting third-place deck, Amber/Amethyst, appeared at 15% and took Amethyst/Steel’s spot. Amber/Amethyst is the king of Amethyst decks, with cards such as The Horseman Strikes! to deal with opposing evasive characters and World’s Greatest Criminal Mind to deal with Demona – Scourge of the Wyverns, so it makes sense that it performed well given the larger representation of Amethyst decks on Friday.
On Saturday, Amethyst/Steel converted at 18%, as it has a naturally good matchup into Amber/Emerald, with Amber/Emerald coming in second at 17%.
Another interesting third-place deck, Ruby/Amethyst, appeared at 16%, as it also has a naturally good matchup into Amber/Emerald.
Some of the conclusions we can draw from this data are that the Amber/Emerald strategy is potentially the strongest deck at the moment, and the only decks that can compete are ones trying to counter it, like Amethyst/Steel or Ruby/Amethyst. However, if you end up running into decks like Amethyst/Sapphire or Amber/Amethyst, you can also have a poor result.
Zan Syed Wins the Grand Finals with Amber/Emerald!
Main Deck:
4 Bobby Zimuruski – Spray Cheese Kid
2 Finnick – Tiny Terror
4 Lady – Decisive Dog
4 Lady – Elegant Spaniel
4 Rhino – One-Sixteenth Wolf
4 Grandmother Willow – Ancient Advisor
4 Lilo – Escape Artist
4 Mowgli – Man Cub
4 Tramp – Enterprising Dog
1 Ursula – Deceiver
4 Nani – Stage Manager
3 Mickey Mouse – Amber Champion
4 Lady – Miss Park Avenue
4 Tramp – Street-Smart Dog
4 Della's Moon Lullaby
4 Under the Sea
2 Emerald Chromicon
Zan Syed takes down the largest combined tournament with more than 4,000 Illumineers using Amber/Emerald (Dogs).
He is no stranger to the competitive scene, with a previous win at Disney Lorcana Challenge Las Vegas and a Top 4 finish at the North American Continental Championship, so it is no surprise that he took down this tournament.
Most of these Dog decks have a similar core, but a couple of differences that stand out are the inclusion of Finnick – Tiny Terror and Mickey Mouse – Amber Champion.
All Dog decks require between 16-18 one-cost characters to play a discounted Tramp – Street-Smart Dog, but it is up to the Illumineer to choose which ones.
Finnick – Tiny Terror functions as one but also has a secondary ability: being able to return an opposing character with 2 Strength or less.
This ability is relevant in the mirror match, where you can slow down your opponent by returning their Grandmother Willow – Ancient Advisor to delay them from playing their own Tramp – Street-Smart Dog and prevent them from being able to sing Under the Sea.
Mickey Mouse – Amber Champion is also a recent inclusion in the deck, first being spotlighted by Pierre Marc Duguay in last week’s win at the Ink Inc Open: Winterspell CCQ.
Mickey Mouse presents a solution to the new Winterspell card Angel – Experiment 624. Previously, Angel could immediately remove Grandmother Willow – Ancient Advisor, but with Mickey Mouse in play, it would require another 2 damage in order to remove her.
In addition, with two Amber characters on board, he can sing Under the Sea by himself, freeing the other characters on your board to either quest or sing Della’s Moon Lullaby.
Maxime Oger finishes second on Friday with Amethyst/Sapphire!
Main Deck:
4 Basil – Practiced Detective
4 Rafiki – Mystical Fighter
4 Tipo – Growing Son
4 Cheshire Cat – Inexplicable
3 Dumbo – Ninth Wonder of the Universe
2 Genie – Wish Fulfilled
3 Iago – Giant Spectral Parrot
3 Isis Vanderchill – Ice Queen of St. Canard
2 Belle – Accomplished Mystic
4 Elsa – The Fifth Spirit
4 Hades – Looking for a Deal
4 Demona – Scourge of the Wyvern Clan
4 Hades – Infernal Schemer
4 Sail the Azurite Sea
3 Into the Unknown
4 Let It Go
4 Junior Woodchuck Guidebook
The second most represented deck this weekend was Amethyst/Sapphire.
Most of the builds are fairly similar, but the one card that Maxime added to his deck that stands out is the new Isis Vanderchill – Ice Queen of St. Canard.
One of the major playlines that Dogs has is the 1-cost character → Grandmother Willow → Tramp – Street-Smart Dog opener.
If Amethyst Sapphire is able to play a turn three Isis Vanderchill, it can heavily delay the Dogs deck’s plan to overwhelm the board with characters.
This inclusion was a great meta call, and it is not surprising that this was the best-performing Amethyst/Sapphire deck of the tournament.
This deck also sees Belle – Accomplished Mystic make a return.
After Cheshire Cat – Inexplicable was added to the deck, Belle took a back seat as the “weaker” of the two damage-moving characters, but Maxime decided to add two copies of Belle in addition to the four copies of Cheshire Cat to gain more access to this effect.
In addition to being able to win the evasive wars, Belle also acts as a card that can prevent your opponent from gaining lore through Go Go Tamago – Darting Dynamo and can also banish characters that haven’t been exerted yet.
Amethyst/Steel finishes in the Top 8!
Main Deck:
4 Captain Hook – Forceful Duelist
4 Palace Guard – Spectral Sentry
3 Calhoun – Marine Sergeant
3 Christopher Robin – Joining the Fun
4 Doc – Bold Knight
2 Violet Sabrewing – Senior Junior Woodchuck
4 Cheshire Cat – Inexplicable
4 Giant Cobra – Ghostly Serpent
3 Tinker Bell – Fast Flier
3 Angel – Experiment 624
4 Dumbo – Ninth Wonder of the Universe
4 Genie – Wish Fulfilled
1 Sven – Leaping Reindeer
1 Yzma – Conniving Chemist
1 Belle – Accomplished Mystic
4 Elsa – The Fifth Spirit
1 Hades – Looking for a Deal
3 Demona – Scourge of the Wyvern Clan
3 Tinker Bell – Giant Fairy
4 Strength of a Raging Fire
The best-finishing Amethyst/Steel deck, piloted by Gratsch on Saturday, features Tinker Bell – Fast Flier and Tinker Bell – Giant Fairy as a shift line.
This deck also features three copies of Angel – Experiment 624 as a way to deal with Grandmother Willow – Ancient Advisor as soon as she comes onto the board.
This is an interesting take on the deck because, historically speaking, Amethyst/Steel has always had some issues if their opponent plays too many characters and they get overwhelmed, but with the Tinker Bell package and Angel, it makes the matchup much more manageable.
These three decks make up most of the metagame, but there are a couple of other decks that had good runs with smaller representation.
Diego Saz finishes 3rd on Saturday with Amber Steel!
Main Deck:
4 Rhino – One-Sixteenth Wolf
4 Angel – Siren Singer
4 Doc – Bold Knight
4 Grandmother Willow – Ancient Advisor
4 Lilo – Escape Artist
2 Mowgli – Man Cub
4 The Troubadour – Musical Narrator
4 Nani – Stage Manager
4 Angel – Experiment 624
2 Chief Powhatan – Protective Leader
4 Rhino – Power Hamster
4 Stitch – Carefree Snowboarder
4 Goliath – Clan Leader
4 Akood et Emuti
4 Strength of a Raging Fire
4 He Hurled His Thunderbolt
Many may recognize Diego from winning Disney Lorcana Challenge Toronto, and he is back again with a top finish with Amber Steel.
In addition to being able to play all the strong Steel cards such as Angel – Experiment 624 and the songs Strength of a Raging Fire and He Hurled His Thunderbolt, he gets to play these cards even earlier with the combination of Angel – Siren Singer and Akood et Emuti.
Being able to deploy Angel – Experiment 624 on turn two slows down the Dog deck significantly and is almost a guaranteed win if that happens.
I finished 18th on Saturday with Emerald/Sapphire!
Main Deck:
4 Clarabelle - Clumsy Guest
4 Tipo - Growing Son
4 Prince Phillip - Royal Explorer
4 Cinderella - Dream Come True
4 Donald Duck - Perfect Gentleman
4 John Silver - Alien Pirate
4 Basil - Undercover Detective
4 Clarabelle - Light on Her Hooves
4 Prince Phillip - Vanquisher of Foes
2 Distract
4 Sail the Azurite Sea
4 Vision of the Future
2 Ink Geyser
4 Malicious, Mean, and Scary
4 You're Welcome
4 Under the Sea
I decided to bring Emerald/Sapphire, as I felt very comfortable with the deck and had also finished 9th in Melbourne with it, and I still believed it was a very powerful deck.
I’ve commented before that I believe this is the “Under the Sea meta,” where whoever can cast that card the most effectively will win the game.
Dogs have Tramp – Street-Smart Dog to find it, and Emerald Sapphire has Vision of the Future. I believe they are quite similar, but you also have access to another board-wiping ability in the Malicious, Mean, and Scary → Prince Phillip – Vanquisher of Foes combo.
My favorite card in the history of Disney Lorcana has always been Sisu – Empowered Sibling, and Prince Phillip – Vanquisher of Foes is the closest card we have to Sisu at the moment.
From the list I ran in Melbourne, Ink Geyser also makes a return, as I believe this card single-handedly wins the game when you get ahead on board and are able to restrict your opponent’s ink and prevent a comeback.
A new addition to the deck this week is the reprint Distract.
In Dogs, they have Della’s Moon Lullaby to reduce Strength on the opponent’s side of the board to make Under the Sea better.
In Emerald/Sapphire, the deck used to play Heads Held High, but the issue was that it required an additional card to make it work.
Distract solves that issue by also drawing a card in addition to reducing your opponent’s Strength.