Whispers in the Well arrives in local game stores on November 7, 2025, setting the table for mystery, intrigue, and a little bit of eerie fun. To celebrate the launch, prerelease events from November 7–9 let you be among the first to explore the set ahead of its wider global release on November 14. These gatherings combine the joy of opening fresh booster packs with strategic play.
Beyond the prerelease events, Whispers in the Well also brings a wealth of powerful new cards to Core Constructed, reinvigorating familiar strategies while sparking entirely new decks.
In this article, I’ll explore why the Whispers in the Well prerelease is perfect for both newcomers and longtime Illumineers, share practical advice to help you build a 40-card Sealed Deck with confidence, and dive into Core Constructed possibilities with several inspiring decklists. After all, every great Disney Lorcana story begins with a little curiosity—and maybe a touch of magic.
What Is a Prerelease?
Prereleases are all about fun and discovery! These welcoming, low-pressure events offer an early opportunity to enjoy Disney Lorcana’s newest expansion while meeting fellow Illumineers. Hosted in game stores around the world, they’re the perfect way to share laughs, make new friends, and experience the excitement together. While supplies last, prerelease participants also receive a promo version of The Horseman Strikes!
Formats and details can vary by store. Some may offer Pack Rush, a fast-paced mode where you shuffle two booster packs together, start with two ink, and race to 15 lore—a quick format ideal for unstructured play. Most Prerelease events, however, feature a Sealed Deck tournament, where each player receives six Whispers in the Well booster packs, totaling 72 cards, to build a 40-card-minimum deck using any number of different inks.
Here’s why the Whispers in the Well prerelease is an event you absolutely won’t want to miss:
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Collector’s delight: Whispers in the Well features beautiful artwork across its rarities. Besides 18 frameless Epic cards and 18 coveted Enchanted cards, the set features 2 incredibly rare Iconic cards that shine with a lore star foil pattern and 3D hot stamp effects. Expect cheers and applause when someone pulls an Enchanted card and a collective gasp when an Iconic card emerges from a pack!
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Early, immediate play: Prerelease players get their first chance to open Whispers in the Well packs and sleeve up new cards right away. Disney heroes and villains from the 1985 film The Black Cauldron and 90s-favorite TV series Gargoyles make their debut in the game, ready to leap from booster packs to the table. The set also introduces the Boost mechanic, which powers up characters or triggers special abilities. And with every Sealed pool being unique, no two decks—or games—will feel the same.
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Fun, beginner-friendly vibe: Prereleases are welcoming and social experiences. Don’t worry about seasoned players outshining you at a Prerelease. They’re here for the same reason you are: To have fun and discover the magic of brand-new cards! Moreover, everyone is on equal footing because the set is brand new. Don’t be shy about asking questions either, as fellow players will be glad to help and make your experience enjoyable. You might even pick up some enchanting new tricks and insights along the way.
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Elegant fundamentals: Many Sealed decks will lean on common “vanilla” characters—those without special abilities—making the game boil down to its purest form. Success depends on managing your resources, choosing which card to ink each turn, balancing questing versus challenging, and adapting your role on the play or draw. Without the layers of synergy and consistency that define Constructed, Sealed is one of the purest ways to sharpen your fundamental gameplay skills.
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No preparation needed: Unlike Constructed tournaments, you don’t need to come prepared with a finely tuned deck or detailed metagame knowledge. Simply show up, open your packs, build a deck with your favorite Disney characters, and battle against other Sealed players! That low barrier makes Prereleases the perfect entry point for new or returning Illumineers eager to (re)discover the magic.
Building A Powerful Sealed Deck
In Sealed Deck, you have complete freedom to use all cards you open. Unlike Constructed, there is no two-ink restriction. If crafting a 40-card deck feels a little daunting, like finding your way through Wonderland, don’t worry—we’ll find our way together.
One of the most fundamental parts of building a successful Sealed Deck is having a healthy ink curve: a smooth distribution of costs that lets you spend all your ink efficiently in the early turns of the game. Based on the cost distribution of commons in Whispers in the Well, most successful Sealed decks will follow a curve like this, usually with 35 inkable cards and 5 uninkable cards:
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1-cost characters: 2–4 cards
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2-cost characters: 6–8 cards
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3-cost characters: 7–9 cards
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4-cost characters: 6–8 cards
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5-cost characters: 5–7 cards
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6-cost characters: 5–7 cards
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Actions, items, and locations: 2–4 cards
As you open your packs, you can sort your cards into piles by cost, then choose the best options to fill each slot. For example, you’ll usually want to keep your 7–9 strongest three-cost characters and put the rest aside. Try to keep uninkable cards to a minimum—ideally no more than one at each cost—and make sure they’re truly worth the spot.
In general, avoid cards that depend on narrow synergies, that can’t trade for an opposing card, or that interact with actions, items, or locations. Likewise, characters with Ward are often less impressive in Sealed. While such cards may shine in Constructed or your personal collection, Sealed is more about curving out with straightforward characters that excel at questing or challenging throughout the game.
This framework helps your deck run smoothly, ideally letting you play a powerful character every turn starting from turn two, but it’s not a strict rule. For example, while most Limited decks cap out at six ink, there’s nothing wrong with adding powerful 7-cost showstoppers if you open multiples. Just keep in mind that by turn six or seven, your hand will usually be empty if you’ve played a character and ink each turn, so cards costing eight or more ink tend to be a little too ambitious for most Sealed decks.