While you and your glimmers were distracted on your various escapades, Jafar set a devious plan in motion: reassemble the broken Hexwell Crown, ascend the throne, and become the all-powerful ruler of the realm.
After seizing one piece of the Crown, Jafar uses his snake staff to hypnotize a Basil glimmer into finding the other half. With his impressive detective skills, Basil searched far and wide for traces of this damaged relic. And his sleuthing abilities did not disappoint, for he soon found the other part. Sneaking into the depths of Archazia’s palace, Jafar reforged the Hexwell Crown, returning it to its former glory.
Donning it atop his brow, incredible power surges through him. Now, the final part of his scheme can commence. With the desert sands obeying his every whim, Jafar transforms the once beautiful island haven into a harsh landscape. The citadel, with its welcoming halls and rooms, is corrupted into a treacherous fortress. And at the center of it all lies Jafar’s intimidating throne room, a nearly impenetrable stronghold.
This leaves you and your glimmers with no choice but to break in and foil Jafar’s plot. Take heed, though, for he’s rigged the whole place with traps ready to spring at your slightest misstep. He may even try to trick you with his legion of illusions that are mirages of light and sand.