Glimmers from Disney’s The Incredibles make their debut in Wilds Unknown, and this deck hums with Super-charged energy. Mr. Incredible – Super Strong lives up to his name, delivering raw Strength in a build packed with fellow Supers. With just a bit of setup, he can shift in, dominate challenges, and generate additional cards. Reaching 10 Strength is surprisingly attainable, at which point Maximus – Team Champion rewards you with 5 lore at the end of your turn. It’s a dynamic duo that feels straight out of a heroic montage.
Mrs. Incredible – Determined Rescuer is the deck’s other major payoff for building around Super characters. She can shift into play as early as turn five, protecting your entire team with Resist 1, and line up multiple favorable challenges in quick succession. On top of that, her ability to quest for three lore is crucial. While this deck excels at controlling the board through challenges, it can sometimes struggle to convert that advantage into lore, but Mrs. Incredible – Determined Rescuer elegantly bridges that gap.
That said, maximizing your Super count does come at a cost. To keep the synergy intact, the deck resorts to vanilla characters like Taurus Bulba – Steerminator and even dips into the ranks of Super Villains such as Negaduck – Evil Doppelganger. From a purely competitive standpoint, these compromises may raise an eyebrow. But if your goal is to let the Parr family truly shine, then this list delivers a cohesive, action-packed experience worthy of Metroville’s finest.
Emerald/Steel Merida
3 Ursula – Deceiver
2 Improvise
2 Card Advantage
3 Lexington – Small in Stature
4 Webby Vanderquack – Mystery Enthusiast
3 Captain Hook – Forceful Duelist
3 Fire the Cannons!
4 Webby Vanderquack – Junior Prospector
2 Goliath – Clan Leader
3 John Silver – Alien Pirate
4 Strength of a Raging Fire
2 Clarabelle – Contented Wallflower
3 Angel – Experiment 624
3 Tug-of-War
3 Donald Duck – Lively Pirate
3 Mr. Smee – Efficient Captain
3 Mulan – Disguised Soldier
4 Merida – Formidable Archer
4 Three Arrows
2 Lyle Tiberius Rourke – Adventurer for Hire
Merida – Formidable Archer is one of the stunningly beautiful Iconic cards in the set, and she provides a uniquely compelling set of abilities. Unfortunately, her signature Action card, Three Arrows, is usually unexciting when played on turn three. So the best way to set everything up is by discarding Three Arrows, perhaps via Lyle Tiberius Rourke – Adventurer for Hire or Angel – Experiment 624. Then on turn five, you play Merida to reclaim the action. And on turn six, with Merida ready to amplify its effect, you can unleash a precise volley dealing 3 and 4 damage!
To fully unlock Merida’s potential, the deck includes additional action cards that deal direct damage. Notably, Malicious, Mean, and Scary doesn’t fit the bill, as it places damage counters rather than dealing damage outright. Tug-o-War, however, does have the potential to sweep the opponent’s board when boosted by Merida’s ability.
With a high density of non-Song Action cards, this build also opens the door for Donald Duck – Lively Pirate and Mr. Smee – Efficient Captain, both of which can extract extra value from these effects. Much like Merida forging her own path, this deck carves out an unexpected alliance between direct damage effects and Pirates that will quest ahead.
Amber/Amethyst Dale
4 Will o' the Wisp – Forest Spirit
4 Palace Guard – Spectral Sentry
2 The Horseman Strikes!
4 Nani – Stage Manager
4 Cheshire Cat – Inexplicable
4 Mowgli – Man Cub
3 Christopher Robin – Joining the Fun
3 Demona – Scourge of the Wyvern Clan
4 Dale – Ready for His Shot
4 Daisy Duck – Donald's Date
2 Dash Parr – Lava Runner
4 David – Protective Snowboarder
2 Grandmother Willow – Ancient Advisor
2 Ohana Means Family
2 Hamm - Piggy Bank
4 Elsa – The Fifth Spirit
2 Thomas – Wide-Eyed Recruit
4 Tiana – Restaurant Owner
2 Genie – Wish Fulfilled
Wilds Unknown introduces two excellent questers for Amethyst decks in Will o' the Wisp – Forest Spirit and Dash Parr – Lava Runner. Even against an army of challengers, Will o' the Wisp remains persistent, returning to your hand time and again, ready to gain more lore. Dash Parr, meanwhile, feels like a Gathering Knowledge And Wisdom with a sizable character attached. While this deck makes good use of both, the true breakout star is Dale – Ready for His Shot, who provides two questing power alongside a uniquely impactful ability.
With Dale – Ready for His Shot in play, early–game questers such as Daisy Duck – Donald's Date and Tiana – Restaurant Owner effectively transform into 4/4 characters, making them far more punishing for opponents to challenge. Likewise, Elsa – The Fifth Spirit becomes even more imposing, challenging as a 5/5! In this deck filled with high-Willpower characters, Dale excels at turning your entire lineup into imposing brawlers. The deck’s vulnerability comes in the face of Under the Sea, which can wash your entire board in a single motion, but hopefully Mowgli – Man Cub can prevent that.
Emerald/Sapphire Support
4 Alice – Growing Girl
4 Louis – Endearing Alligator
1 Fauna – Good–Natured Fairy
4 Ursula – Deceiver
4 Pete – Ghost of Christmas Future
2 Raya – Infiltration Expert
4 Mulan – Resourceful Recruit
4 Basil – Practiced Detective
4 You Came Back
3 Darkwing Duck – Drake Mallard
4 Sail The Azurite Sea
4 Snow Fort
4 Gadget Hackwrench – Resourceful Mechanic
2 Clarabelle – News Reporter
4 Zipper – Tiny Helper
4 Zipper – Big Helper
4 Ranger Plane
With Ranger Plane neatly complementing Alice – Growing Girl, you can now build a deck with eight cards that grant Support to all your characters. This means that you can now consistently rely on having such an effect in most games. Wilds Unknown sweetens the deal further with Gadget Hackwrench – Resourceful Mechanic, who can deploy Ranger Plane for free.
Once your entire team has Support, the real fun begins. Gadget Hackwrench enhances their lore values, allowing you to quest for impressive amounts. Meanwhile, your Support characters can boost the Strength of Alice – Growing Girl to 10 or more. At that point, Alice becomes eligible to receive three more lore pips via Ranger Plane.
With Support in place, or with the help of Zipper – Big Helper, Mulan – Resourceful Recruit can quickly climb to 6 Strength, turning each quest into a hefty 6 lore swing. And it can go even higher when boosted by Ranger Plane and Gadget Hackwrench – Resourceful Mechanic. Once you’ve assembled a glimmer capable of questing for 10 or more lore, you can take things further with You Came Back, enabling a second quest in the same turn. All told, this deck will patiently assemble its moving parts in the early turns before unleashing a single glimmer that can carry you from 0 to 20 lore in one breathtaking moment.