In each of the three games LeDuc won during the best-of-five finals, Emerald Chromicon proved decisive. By repeatedly bouncing Lam’s characters, LeDuc maintained a steady board advantage. The one game that Lam managed to win was one where Emerald Chromicon never appeared.
"If I had Wasabi – Methodical Engineer, maybe I would have had a chance,” Lam reflected afterward, acknowledging his decision not to include item banishment effects. “But I was expecting a lot of Blurple, so I wanted to tech for the mirror a lot. That ended up doing good for me in Swiss and all the way through Top Cut.”
Dinh Khang Pham, last year’s DLC Melbourne champion, returned to Australia in hopes of defending his title, though his run ended in the Top 16 this time. “I really love playing Disney Lorcana; love playing competitively,” he said enthusiastically. “This season I try to go to every single DLC I can attend." Even in defeat, his passion for the game was unmistakable. Yet after watching the finals unfold, the Blurple afficionado had a clear piece of advice to share: “I think everybody should play Wasabi – Methodical Engineer now. One Wasabi would have solved everything instantly.”
A Diversity of Strategies Made Deep Runs
While Amber/Emerald and Amethyst/Sapphire dominated the top tables, Melbourne was far from a two-deck affair. A vibrant array of strategies carved their own paths through the Swiss rounds and into Top Cut, showcasing the diversity in the early Winterspell Core Constructed metagame. Let’s take a closer look at some of the other successful archetypes that Illumineers should keep on their radar.
Amethyst/Steel Midrange
2 Calhoun – Marine Sergeant
4 Captain Hook – Forceful Duelist
4 Cheshire Cat – Inexplicable
3 Demona – Scourge of the Wyvern Clan
3 Doc – Bold Knight
4 Dumbo – Ninth Wonder of the Universe
4 Elsa – The Fifth Spirit
3 Genie – Magical Researcher
3 Genie – Satisfied Dragon
4 Genie – Wish Fulfilled
4 Giant Cobra – Ghostly Serpent
4 Hades – Looking for a Deal
2 Madam Mim – Tiny Adversary
3 Olaf – Helping Hand
4 Palace Guard – Spectral Sentry
4 Strength of a Raging Fire
2 Sven – Leaping Reindeer
3 Violet Sabrewing – Senior Junior Woodchuck
Amethyst/Steel Midrange trailed just behind Amber/Emerald and Amethyst/Sapphire in overall popularity, and Ryan McGee took a traditional build all the way to the Top 4. His version maximized Dumbo – Ninth Wonder of the Universe along a squadron of Evasive characters. From Winterspell, McGee incorporated the new Genie – Magical Researcher for extra questing power and Sven – Leaping Reindeer as a powerful Evasive challenger.
Other builds with different card choices also made deep runs. For example, Neil Sayson’s Top 8 list abandoned Dumbo and the Evasive package, opting instead for new additions like Christopher Robin – Joining the Fun, Gigi – Best in Snow, and Angel – Experiment 624. With so many enticing Winterspell cards vying for slots, the ideal version remains up for debate and personal preference. Still, Strength of a Raging Fire and Genie – Wish Fulfilled remain a powerful pairing.
Amethyst/Steel Locations
4 Amethyst Chromicon
4 Calhoun – Marine Sergeant
4 Captain Hook – Forceful Duelist
4 Castle Wyvern – Above the Clouds
4 Doc – Bold Knight
2 Elsa's Ice Palace – Place of Solitude
4 Fairy Ship – Royal Vessel
4 Fire the Cannons!
4 Giant Cobra – Ghostly Serpent
2 Honeymaren – Northuldra Guide
4 John Silver – Greedy Treasure Seeker
1 Lilo – Bundled Up
4 Mulan – Disguised Soldier
4 Nala – Undaunted Lioness
4 Seven Dwarfs' Mine – Secure Fortress
4 The White Rose – Jewel of the Garden
4 Zootopia – Police Headquarters
The classic midrange shell is not the only way to build Amethyst/Steel. Carlo Andreacchio brought a spicy Location-centric list that took everyone by surprise, resulting in an impressive Top 8 finish. Powered by 18 Locations, the deck easily transforms John Silver – Greedy Treasure Seeker into a formidable quester, putting an enormous amount of pressure on the opponent.
Opponents will surely begin to challenge your questers and Locations quickly. But with so many threats in play, choosing the right one to challenge becomes a puzzle in itself, and meanwhile your lore total quietly climbs. Eventually, Amethyst Chromicon digs toward Giant Cobra – Ghostly Serpent or The White Rose – Jewel of the Garden, pushing you across the finish line. It’s an elegant list, remarkably built largely from Commons and Uncommons, and its Top 8 performance firmly places it on the competitive map.
Amber/Steel
4 Aurora – Holding Court
4 Daisy Duck – Donald's Date
4 Doc – Bold Knight
4 Fire the Cannons!
4 Grandmother Willow – Ancient Advisor
4 Lady – Family Dog
4 Lilo – Bundled Up
4 Lilo – Escape Artist
4 Mowgli – Man Cub
4 Mulan – Disguised Soldier
4 Nani – Stage Manager
4 Rhino – One-Sixteenth Wolf
4 Rhino – Power Hamster
4 Strength of a Raging Fire
4 Tiana – Restaurant Owner
Although Amber/Steel posted an underwhelming conversion rate, Damon Baker took a finely tuned list to a Top 16 finish. The deck still boasts some of the most explosive openings in the format. Aurora – Holding Court into a turn-two Tiana – Restaurant Owner is a dream sequence on the play, while Rhino – One-Sixteenth Wolf into Rhino – Power Hamster enables immediate challenges, which is particularly suitable when you’re on the draw.
Like Amber/Emerald, the list adopted Grandmother Willow – Ancient Advisor and Nani – Stage Manager from Winterspell, both synergizing beautifully with Doc – Bold Knight. Grandmother Willow lets you empty your hand more rapidly, while Nani digs four cards deep to find Doc. The final new upgrade was Lilo – Bundled Up, reinforcing the deck’s ability to quest for lore quickly and decisively.
Emerald/Sapphire
4 Basil – Undercover Detective
4 Cinderella – Dream Come True
4 Clarabelle – Clumsy Guest
4 Clarabelle – Light on Her Hooves
4 Donald Duck – Perfect Gentleman
2 Ink Geyser
4 John Silver – Alien Pirate
4 Malicious, Mean, and Scary
4 Prince Phillip – Royal Explorer
4 Prince Phillip – Vanquisher of Foes
4 Sail the Azurite Sea
4 Strike a Good Match
4 Tipo – Growing Son
2 Under the Sea
4 Vision of the Future
4 You're Welcome
North American Champion Edmond Chiu reached first place after the Swiss with Emerald/Sapphire. As before, the deck relies on Clarabelle – Light on Her Hooves as its primary draw engine, which is particularly potent when You’re Welcome generously refills your opponent’s hand. Meanwhile, the powerful combination of Malicious, Mean, and Scary plus Prince Philip – Vanquisher of Foes can methodically banish every opposing character.
Chiu’s only Winterspell addition was Strike A Good Match, a subtle but clever refinement. Replacing Develop Your Brain, it allows you to discard polarizing uninkables when drawn in the wrong matchup. Ink Geyser can decisively lock up the game against Blurple once you’re ahead on board, while Under the Sea is a potent weapon against Dogs. But Ink Geyser is nearly useless against Dogs, and Under the Sea is underwhelming versus Blurple. Strike A Good Match smooths out those awkward draws. It’s good deck building, and Emerald/Sapphire remains a strong contender.
Ruby/Amethyst
3 Beast – Snowfield Troublemaker
3 Beast's Castle – Winter Gardens
4 Cheshire Cat – Inexplicable
4 Demona – Scourge of the Wyvern Clan
4 Diablo – Obedient Raven
4 Diablo – Watchful Raven
2 Dumbo – Ninth Wonder of the Universe
4 Elsa – The Fifth Spirit
4 Genie – Wish Fulfilled
2 Hercules – Mighty Leader
2 Iago – Giant Spectral Parrot
4 Lumiere – Fiery Friend
4 Palace Guard – Spectral Sentry
2 Peter Pan – High Flyer
3 Sisu – Emboldened Warrior
4 The Headless Horseman – Terror of Sleepy Hollow
2 They Never Come Back
3 Tinker Bell – Fancy Footwork
2 Vanellope Von Schweetz – Spunky Speedster
The final highlight was piloted to a Top 8 finish by Anthony Dunn. Ruby/Amethyst operates as a proactive curve-out deck, aiming to spend all available ink on the highest-cost character each turn. On turn five, The Headless Horseman – Terror of Sleepy Hollow is well-positioned to banish Tramp – Street-Smart Dog against Dogs or Genie – Wish Fulfilled against Blurple.
From Winterspell, Dunn incorporated the flavorful combination of Beast – Snowfield Troublemaker and Beast's Castle – Winter Gardens. Together, they yield a Rush character that takes no damage from his challenges and even rewards you with lore. Inn the late game, Beast’s Castle can also provide a huge lore burst when Demona – Scourge of the Wyvern sets up multiple challenges in a single turn. These synergies feel straight out of an enchanted fairly tale, and the deck performed well for Dunn over the weekend.
See You at the Next DLC!
DLC Melbourne was a blast, kicking off the Core Constructed Winterspell metagame. With the finals being a showdown between Blurple and Dogs, you can expect both decks to remain fixtures at the top tables of competitive play. Yet seasoned Illumineers will surely try to attack both strategies. That’s easier said than done, as Blurple and Dogs attack from entirely different angles, and the more you tune your deck to defeat one, the worse you risk becoming to the other. But whoever manages to strike the right balance could reap the rewards. And the ballroom remains wide open for innovation.
The journey continues in the months ahead. More Winterspell Core Constructed Disney Lorcana Challenges await in Ghent (March 7–8), Taipei (March 14–15), and São Paulo (April 25–26). On a more local stage, Challenge Championship Qualifiers and the Winterspell Set Championships in April will also offer Illumineers with prime opportunities to test their skills. It will be exciting to see how the Core Constructed metagame evolves as players adapt, experiment, and perhaps uncover the next breakout strategy.