Hello, Illumineers! Welcome to the Disney Lorcana TCG set release notes for Winterspell. These release notes go over any rules changes, new mechanics, and features of the game introduced with this set and offer context for why the adjustments are necessary.
For more detailed game information beyond these release notes, visit DisneyLorcana.com/Resources to check out the Comprehensive Rules, tournament rules, and more. Newer to the game? Check out the Disney Lorcana TCG Companion app, where you can learn how to play, track your cards, build a wishlist, and even use our digital lore counter to play.
Comprehensive Rules 2.0
The Disney Lorcana Comprehensive Rules is a technical document covering the intricate details and nuances of the game. It serves as the foundation for Disney Lorcana gameplay, and with every release, we update it to address the new cards, abilities, effects, and mechanics we’ve introduced and how they interact with our other cards. You can think of the rules system as the engine that powers the game, so it’s important for it to get regular tune-ups!
In addition to those regular updates, our internal rules team has spent the past year doing a top-to-bottom review of the document with the goal of making it more streamlined and straightforward for players and judges alike. This was a massive undertaking, and we’re very excited to present this “2.0” version, which incorporates the new card mechanics of our latest release, Winterspell.
There are far too many changes to list here, but we wanted to give you a preview of some of the updates.
Drawing from an empty deck won’t automatically lose the game
Previously, if a player tried to draw a card from an empty deck, that player lost the game right then and there, with no ability to stage a last-minute comeback. This caused some end-of-game condition timing issues, such as when both players would draw cards at the same time from empty decks. To that end, we’re updating this rule.
Now, if a player ends their turn with no cards in their deck, they lose the game. This encourages players to try to utilize every resource they have to close out the game. It also provides a clearer solution to the awkward timing issue of players thinking they’re losing the game simultaneously.
Turn action processes are more clearly ordered
We wanted to more clearly define the process and order for turn actions (like questing and playing a card). For example, challenging with a character is a two-step process, but the previous list layout made it seem like it was one step. After some revamping, now each turn action is laid out in its own section.
Resolving cards and effects is more detailed
As our game has grown and introduced more complex cards, we’ve discovered some things that needed to be more explicitly stated. One of these is how to resolve cards and effects. The brief instructions we had for this simply weren’t meeting expectations anymore.
Now, we have a brand-new rules section that details the step-by-step process of how cards and effects resolve. While this might sound technical and scary, everything still works like it did before. All we did was make sure the process is explicitly stated and the game logic checks out.
And much more!
The team tried to be as thorough as possible, but we know things will come up that we didn’t foresee. We’ll continue to address potential areas of clarification as we encounter them and to give you updates on new mechanics and interactions with each release. If you ever have any questions, please ask away at discord.gg/disneylorcana. Our community has fun discussions over there, and it’s a helpful way for us to spot things that we could clarify.
To see all of the adjustments to the Comprehensive Rules, we encourage you to go take a look at the document on our resources page.