Hello, Illumineers! Welcome to the Disney Lorcana TCG set release notes for Wilds Unknown. These release notes go over any rules changes, new mechanics, and features of the game introduced with this set and offer context for why the adjustments are necessary.
For more detailed game information beyond these release notes, visit DisneyLorcana.com/Resources to check out the Comprehensive Rules, tournament rules, and more. Newer to the game? Check out the Disney Lorcana TCG Companion app, where you can learn how to play, track your cards, build a wishlist, and even use our digital lore counter.
Rules Clarifications
With our previous set, Winterspell, we released the “2.0” version of the Disney Lorcana Comprehensive Rules. This technical document covers the intricate details and nuances of playing the game.
The 2.0 version was the culmination of a year-long, top-to-bottom review to help make the rules more streamlined and straightforward for players and judges alike. It was a massive undertaking, and we’ve been thrilled by the community’s level of engagement and positive response.
We’ll continue to make edits and clarifications as the game grows and evolves, and here are the tune-ups we made with the release of Wilds Unknown.
Damage Language
While reviewing our rules regarding damage, we decided to change the older card wordings, making the previous 1.9.2 rule no longer necessary, so we removed it. We also clarified:
• The methods of placing and taking off damage.
• That moving damage is a combination of removing and putting damage.
• That damage can’t be moved onto the same character or location as it’s being moved from.
• When something takes damage.
Moving a Character
While updating the turn actions section, we decided to make the instructions on the cost of moving a character more robust.
Requirement Versus Limiter
As part of this update, we added rules in 6.1.3 defining a requirement versus a limiter when making choices for an effect. This new rule pairs with the section on checking choice legality in 6.7.3. We provided an example effect to show how the choose instruction is the requirement but anything that would restrict that choice is a limiter.
Resolving Effects
With 2.0, we detailed the process of resolving cards and effects, strengthening rulings that until then didn’t have specific language in the Comprehensive Rules. With this update, we detailed how replacement effects interact with damage modifiers, both to provide additional clarity and to make it more intuitive. Now, it’s clearer that modifiers apply before any replacement effects.
Choices and Legality
To help avoid confusion, we added some rules about making choices and checking if they’re legal. Previously, making choices during resolution didn’t have formal rules for checking whether that choice could be made, outside of a reference in section 1.7 on if a choice is illegal. However, cards like John Smith – Undaunted Protector showcased the need for a more robust system that governs choices. It’s important to note that nothing about making choices has fundamentally changed; we’ve only formalized the process and laid out the steps more explicitly.
We also adjusted language in 6.7.2 stating that choices for damage effects are made during the damage calculation step.
Minor Rules Updates
With this new set we’ve made the following general updates to the Disney Lorcana TCG Comprehensive Rules:
• 1.5.1. Added a clarification defining what is known as a card’s ink cost.
• 1.8.1. Updated the specific timing on when a game state check occurs to better reflect gameplay.
• 1.8.5. Added language clarifying that conditions for game state checks are met only when the game state
check occurs.
• 4.5.1.2./4.6.4.3. Added language specifying when payments are made to quest as well as when choices
are checked and payments are made to challenge.
• 5.1.1.11./5.1.1.12. Removed the paid cost language from the rule on drying to more clearly state
that drying characters can’t {E} for any reason, to pay costs or otherwise.
• 5.3.3.2. Added two new classifications: Monster and Toy.
• 5.6.5.1./5.6.6. Added a section about versions to the locations section and clarified what happens to characters at a location when it leaves play.
• 6.1.5. Added language to clarify when [A] is and isn’t considered a cost in a sequential effect.
• 6.7.1.2. Added language to clarify that playing an action puts that action into the Play zone until the
effect it generated resolves.
• 6.7.5. Updated the specific timing on when a game state check occurs to better reflect gameplay.
• 8.11. Added language clarifying how effects that say a card “counts as having +N cost to sing songs” interact with Singer.
Quality-of-Life Updates
These updates are adjustments to language and word usage within the rules and on the cards to be clear, concise, and consistent.
• Added a reference number to a specific section about resolving a card in 4.3.3.2.
• Updated the definition of Challenger in 8.5 to match the wording on the cards.
• Changed instances of the term “Beginning Phase” to “Start-of-Turn Phase.”
• Changed instances of the word “restriction” to “limiter” to help differentiate it from “requirement.”
• Made various minor typo and grammatical updates.
• Updated the wording to the following cards to more precisely convey “takes damage” in accordance with the rules:
o Beast – Relentless
o Hydra – Deadly Serpent
o John Silver – Vengeful Pirate
o Devil’s Eye Diamond
o Maid Marian – Badminton Ace
o Captain Hook – The Pirate King
o Brutus – Fearsome Crocodile
o Nathaniel Flint – Notorious Pirate
Rules Glossary Updates
Sometimes glossary updates clarify past entries, and sometimes they include newly introduced terms. With the release of the latest set, we clarified and added the following:
• requirement: A choice or selection that must be made in the card’s instructions. For example, “Banish
up to 2 chosen characters” includes the requirement of “up to 2 chosen characters,” while “play a character” include the requirement of “a character.” Some requirements have limiters that restrict the
pool of options for the choice or selection.
• limiter: Something that restricts the pool of options for an effect. For example, “Banish chosen character with 5 {S} or less” includes a limiter of “5 {S} or less” for the “chosen character” requirement.
Card-Specific Notes
The following are answers to a few questions that might come up when playing specific cards from the new set. This isn’t meant to be an exhaustive list, but we hope it’s a helpful guide for some of the more complex cards.