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Disney Lorcana TCG Set Release Notes: Wilds Unknown

Disney Lorcana TCG Set Release Notes: Wilds Unknown

30 April 2026

Hello, Illumineers! Welcome to the Disney Lorcana TCG set release notes for Wilds Unknown. These release notes go over any rules changes, new mechanics, and features of the game introduced with this set and offer context for why the adjustments are necessary.


For more detailed game information beyond these release notes, visit DisneyLorcana.com/Resources to check out the Comprehensive Rules, tournament rules, and more. Newer to the game? Check out the Disney Lorcana TCG Companion app, where you can learn how to play, track your cards, build a wishlist, and even use our digital lore counter.


Rules Clarifications

With our previous set, Winterspell, we released the “2.0” version of the Disney Lorcana Comprehensive Rules. This technical document covers the intricate details and nuances of playing the game.

 

The 2.0 version was the culmination of a year-long, top-to-bottom review to help make the rules more streamlined and straightforward for players and judges alike. It was a massive undertaking, and we’ve been thrilled by the community’s level of engagement and positive response.


We’ll continue to make edits and clarifications as the game grows and evolves, and here are the tune-ups we made with the release of Wilds Unknown.


Damage Language

While reviewing our rules regarding damage, we decided to change the older card wordings, making the previous 1.9.2 rule no longer necessary, so we removed it. We also clarified:


• The methods of placing and taking off damage.
• That moving damage is a combination of removing and putting damage.
• That damage can’t be moved onto the same character or location as it’s being moved from.
• When something takes damage.

 

Moving a Character

While updating the turn actions section, we decided to make the instructions on the cost of moving a character more robust.

 

Requirement Versus Limiter

As part of this update, we added rules in 6.1.3 defining a requirement versus a limiter when making choices for an effect. This new rule pairs with the section on checking choice legality in 6.7.3. We provided an example effect to show how the choose instruction is the requirement but anything that would restrict that choice is a limiter.

 

Resolving Effects

With 2.0, we detailed the process of resolving cards and effects, strengthening rulings that until then didn’t have specific language in the Comprehensive Rules. With this update, we detailed how replacement effects interact with damage modifiers, both to provide additional clarity and to make it more intuitive. Now, it’s clearer that modifiers apply before any replacement effects.

 

Choices and Legality

To help avoid confusion, we added some rules about making choices and checking if they’re legal. Previously, making choices during resolution didn’t have formal rules for checking whether that choice could be made, outside of a reference in section 1.7 on if a choice is illegal. However, cards like John Smith – Undaunted Protector showcased the need for a more robust system that governs choices. It’s important to note that nothing about making choices has fundamentally changed; we’ve only formalized the process and laid out the steps more explicitly.


We also adjusted language in 6.7.2 stating that choices for damage effects are made during the damage calculation step.

 

Minor Rules Updates

With this new set we’ve made the following general updates to the Disney Lorcana TCG Comprehensive Rules:
• 1.5.1. Added a clarification defining what is known as a card’s ink cost.
• 1.8.1. Updated the specific timing on when a game state check occurs to better reflect gameplay.
• 1.8.5. Added language clarifying that conditions for game state checks are met only when the game state
check occurs.
• 4.5.1.2./4.6.4.3. Added language specifying when payments are made to quest as well as when choices
are checked and payments are made to challenge.
• 5.1.1.11./5.1.1.12. Removed the paid cost language from the rule on drying to more clearly state
that drying characters can’t {E} for any reason, to pay costs or otherwise.
• 5.3.3.2. Added two new classifications: Monster and Toy.
• 5.6.5.1./5.6.6. Added a section about versions to the locations section and clarified what happens to characters at a location when it leaves play.
• 6.1.5. Added language to clarify when [A] is and isn’t considered a cost in a sequential effect.
• 6.7.1.2. Added language to clarify that playing an action puts that action into the Play zone until the
effect it generated resolves.
• 6.7.5. Updated the specific timing on when a game state check occurs to better reflect gameplay.
• 8.11. Added language clarifying how effects that say a card “counts as having +N cost to sing songs” interact with Singer.

 


Quality-of-Life Updates

These updates are adjustments to language and word usage within the rules and on the cards to be clear, concise, and consistent.
• Added a reference number to a specific section about resolving a card in 4.3.3.2.
• Updated the definition of Challenger in 8.5 to match the wording on the cards.
• Changed instances of the term “Beginning Phase” to “Start-of-Turn Phase.”
• Changed instances of the word “restriction” to “limiter” to help differentiate it from “requirement.”
• Made various minor typo and grammatical updates.
• Updated the wording to the following cards to more precisely convey “takes damage” in accordance with the rules:

o Beast – Relentless
o Hydra – Deadly Serpent
o John Silver – Vengeful Pirate
o Devil’s Eye Diamond
o Maid Marian – Badminton Ace
o Captain Hook – The Pirate King
o Brutus – Fearsome Crocodile
o Nathaniel Flint – Notorious Pirate

 

Rules Glossary Updates

Sometimes glossary updates clarify past entries, and sometimes they include newly introduced terms. With the release of the latest set, we clarified and added the following:
requirement: A choice or selection that must be made in the card’s instructions. For example, “Banish
up to 2 chosen characters” includes the requirement of “up to 2 chosen characters,” while “play a character” include the requirement of “a character.” Some requirements have limiters that restrict the
pool of options for the choice or selection.
limiter: Something that restricts the pool of options for an effect. For example, “Banish chosen character with 5 {S} or less” includes a limiter of “5 {S} or less” for the “chosen character” requirement.

 

Card-Specific Notes

The following are answers to a few questions that might come up when playing specific cards from the new set. This isn’t meant to be an exhaustive list, but we hope it’s a helpful guide for some of the more complex cards.

Pedro Madrigal – Family Patriarch
Amber character
Storyborn • Ally • Madrigal
2 cost, inkable
3/3/1
\Difficult Journey\ This character enters play with 1 damage.
\Devoted Family\ When you play this character, if you have another Madrigal character
in play, you may remove up to 1 damage from him.


Q: When I play this character, if I have another copy of Pedro Madrigal in play, can I remove the damage from
that copy?
A: No. The “him” in the Devoted Family ability refers to this character only, not another character in play with
the same name.

Chip – Retrieval Expert
Amber character
Storyborn • Hero
4 cost, uninkable
2/4/1
\There You Are!\ When you play this character, you may return a character card with
4 {W} or more from your discard to your hand.
\Friendly Assist\ Your characters named Dale get +1 {W}.
Dale – Bumbler
Emerald character
Storyborn • Hero
1 cost, inkable
1/3/1


Q: If I have Dale – Bumbler in my discard, who has 3 {W}, and I play Chip – Retrieval Expert, can I return Dale to my hand?
A: No. Chip’s Friendly Assist ability works only on characters named Dale that are in play. It doesn’t work on characters named Dale in any other zone.

Isabela Madrigal – Such a Lovely Voice
Amber character
Storyborn • Ally • Madrigal
3 cost, inkable
3/3/1
Singer 5 (This character counts as cost 5 to sing songs.)
\New Motif\ When you play this character, if you removed 1 or more damage from one of
your characters this turn, gain 1 lore.


Q: If I moved damage from one of my characters this turn, would that cause Isabela’s New Motif ability to trigger?
A: Yes. Moving damage counts as removing damage. You first remove the damage from one card in order to put it on another.

Isabela Madrigal – Caring Cultivator
Amber character
Floodborn • Ally • Madrigal
6 cost, inkable
4/5/2
Shift 4 {I} (You may pay 4 {I} to play this on top of one of your characters named
Isabela Madrigal.)
\Do No Wrong\ Whenever you remove damage from one of your characters, gain 1 lore for
each 1 damage removed.


Q: If I move damage from one of my characters this turn, does that cause Isabela’s Do No Wrong ability to trigger?
A: Yes. Moving damage counts as removing damage. You first remove the damage from one card in order to put it on another.


Q: If I remove 2 damage from one of my characters, will I resolve Isabela’s Do No Wrong ability twice?
A: No. The ability triggers only once, no matter how much damage was removed. You’ll gain lore equal to the damage removed.

Jessie – Lively Cowgirl
Amber character
Storyborn • Ally • Toy
3 cost, inkable
3/3/1
\Part of a Family\ Whenever this character quests, if you have 2 or more other Toy
characters in play, you may draw a card.
\Yodel-ay-hee-hoo!\ Whenever you pay 2 {I} or less to play a card, chosen opposing
character gets -1 {S} until the start of your next turn.


Q: Does Jessie’s Yodel-ay-hee-hoo! ability trigger if I use a payment modifier to play a higher-cost card for 2 {I}
or less?
A: Yes. That ability only cares about the total ink cost paid to play a card, which is determined after all payment modifiers are applied. As long as you paid no more than 2 {I} to play a card, the Yodel-ay-hee-hoo! ability triggers. For example, if you played a cost 3 card and modified the payment to pay 1 {I} less, you paid a total ink
cost of 2 {I} and the ability triggers.

Dale – Ready for His Shot
Amber character
Dreamborn • Hero
4 cost, inkable
0/4/2
\Spike Suit\ During challenges, your characters deal damage with their {W} instead of their {S}.


Q: If I have Dale – Ready for His Shot in play, would an effect that modifies the {S} of a character affect how
much damage a character deals in a challenge?
A: No. Dale’s Spike Suit ability replaces the characteristic that’s used to calculate the total amount of damage
dealt in a challenge. Instead of using the {S} value, you’d use the {W} value, so anything that modifies the {S} of
the character doesn’t affect the damage calculation. However, anything that modifies the {W} of a character does
affect the damage calculation.

Ranger Team-Up
Amber action
2 cost, inkable
Chosen character gets +{S} equal to their {W} this turn.

Q: How does Ranger Team-Up work? Normally, {S} modifiers are written as “+N {S},” such as “+1 {S}.”
A: You take the value of the chosen character’s {W} and make it the N value of the modifier. For example, if I chose a character with 2 {W}, that character would get +2 {S}.


Q: If an effect is modifying a character’s {W}, does Ranger Team-Up take the modified {W} or the printed {W}?
A: It uses the modified {W}. For example, if the chosen character has 2 {W} and an effect gives that character +1 {W},
then the chosen character would get +3 {S}.

Metamorphosis
Amber action
3 cost, uninkable
Shift a character from your discard for free.
Q: Does a character need to have the Shift keyword in order to be played by Metamorphosis?
A: Yes. This also means that you need to have a character in play that you can shift the character on top of.

Pepa Madrigal – Calm Before the Storm
Amethyst character
Dreamborn • Ally • Madrigal
3 cost, uninkable
3/4/1
\Stormy Weather\ When you play this character, deal 1 damage to each of your
other characters.
\Silver Lining\ Once during your turn, whenever you remove 1 or more damage from one of your characters, draw a card.
Q: If I move damage from one of my characters this turn, would that cause Pepa’s Silver Lining ability
to trigger?
A: Yes. Moving damage counts as removing damage. You first remove the damage from one card in order to put it on another.

DunBroch Family Tapestry
Amethyst item
2 cost, inkable
\Torn Apart\ This item enters play exerted.
\Mend the Bond\ {E}, Banish this item — Each player shuffles all character cards from their discard into their deck.


Q: If a player doesn’t have any character cards in their discard, do they still shuffle their deck?
A: No. Since there are no cards for that player to shuffle into the deck, the shuffle doesn’t happen for them.

RC – Remote-Controlled Car
Emerald character
Storyborn • Ally • Toy • Racer
1 cost, inkable
3/2/2
\Low Batteries\ This character can't quest or challenge unless you pay 1 {I}. (You pay this cost each time.)


Q: With RC’s Low Batteries ability, when is the cost paid to quest or challenge?
A: It’s paid during the process of questing or challenging, specifically at the part where the quest or challenge is checked for any limiters or requirements, like Evasive or Bodyguard.


Q: If RC gains the Reckless ability, am I forced to pay 1 {I} to quest or challenge with him?
A: No. RC’s ability says he can’t challenge or quest unless 1 {I} is paid, and Reckless only requires that RC be declared a challenger if he’s able to challenge. Since RC can’t challenge normally due to his static ability, he can’t challenge unless you choose to pay the cost. If you do pay 1 {I}, then RC can challenge only because of Reckless.

Alien – True Believer
Emerald character
Storyborn • Ally • Alien • Toy
1 cost, inkable
1/1/1
\We Are One\ This character gets +1 {S} for each other Toy character you have in
play.
\He Has Been Chosen\ During your turn, when this character is banished, return
another character card named Alien from your discard to your hand.
Stitch – Carefree Snowboarder
Amber character
Storyborn • Hero • Alien
5 cost, inkable
4/5/2
\Bring Your Friends\ Whenever this character quests, if you have 2 or more other characters in play, you may draw a card.


Q: Can I return Stitch – Carefree Snowboarder with Alien’s He Has Been Chosen ability?
A: No. The ability applies only to cards named Alien, not cards that just have the Alien classification.

Buzz Lightyear – On the Way
Emerald character
Storyborn • Hero • Toy • Captain
3 cost, inkable
4/2/1
\Secret Mission\ Whenever you pay 2 {I} or less to play a non-character, draw a card,
then choose and discard a card.
\World's Greatest Toy\ Whenever you pay 2 {I} or less to play a character card, deal
1 damage to chosen opposing damaged character.


Q: What does “non-character” mean in Buzz’s Secret Mission ability?
A: It means any card that isn’t a character card type, so the effect will trigger only if you pay 2 {I} or less to play
an action, item, or location.
Q: Does Buzz’s World’s Greatest Toy ability trigger if I use a payment modifier to play a higher-cost card for
2 {I} or less?


A: Yes. That ability only cares about the total ink cost paid to play a card, which is determined after all payment
modifiers are applied. As long as you paid no more than 2 {I} to play a card, the World’s Greatest Toy ability
triggers. The same holds true for his Secret Mission ability. For example, if you played a cost 3 card and
modified the payment to pay 1 {I} less, you paid a total ink cost of 2 {I} and the ability triggers.

The Family Scattered
Emerald action
8 cost, uninkable
Chosen opponent chooses 3 of their characters and returns one of those cards to their
hand, puts one on the bottom of their deck, and puts one on the top of their deck.


Q: Can I choose an opponent with fewer than 3 characters in play for The Family Scattered’s effect?
A: Yes. In that case, the opponent will do as much as they can and resolve the effect in the order written. If the
opponent has only 1 character in play, they’ll return that card to their hand. If the opponent has 2 characters
in play, they’ll first return one to their hand and then put the other on the bottom of their deck.

Buzz’s Arm
Emerald item
2 cost, inkable
\Missing Piece\ If a character named Buzz Lightyear was banished this turn, you may play this item for free.
\Some Assembly Required\ {E} — You pay 1 {I} less for the next action or item you play this turn.


Q: My opponent challenged and banished my Buzz Lightyear – Space Ranger on their turn. Can I now play
Buzz’s Arm?
A: No. The Buzz’s Arm ability Missing Piece doesn’t affect when the item can be played, only that it can be
played for free. You still need to adhere to the normal timing restriction of playing cards only on your turn.

Babyhead – Leader of Sid’s Toys
Ruby character
Storyborn • Ally • Toy
4 cost, uninkable
3/3/1
\Tighten the Bolts\ Whenever you pay 2 {I} or less to play a card, chosen character gets +2 {S} this turn.
\Replacement Parts\ During your turn, whenever one of your other characters is banished, draw a card.


Q: Does Babyhead’s Tighten the Bolts ability trigger if I use a payment modifier to play a higher-cost card for
2 {I} or less?
A: Yes. That ability only cares about the total ink cost paid to play a card, which is determined after all payment modifiers are applied. As long as you paid no more than 2 {I} to play a card, the Tighten the Bolts ability triggers. For example, if you played a cost 3 card and modified the payment to pay 1 {I} less, you paid a total ink
cost of 2 {I} and the ability triggers.

Hercules – Young Rescuer
Ruby character
Storyborn • Hero • Prince
2 cost, uninkable
2/1/1
\Heroic Sacrifice\ When you play this character, you may discard your hand. If you do,
return a card from your discard to your hand.


Q: If I have only Hercules – Young Rescuer in my hand and play him, can I still resolve his Heroic
Sacrifice ability?
A: Yes. Discarding your hand doesn’t require that you have any cards in your hand.

The Leviathan – Guardian of Atlantis
Ruby character
Dreamborn • Monster • Robot
10 cost, uninkable
10/10/3
\It's A Machine!\ When you play this character, if 2 or more cards were put into your discard this turn, you may banish any number of chosen opposing characters with total
{S} 10 or less.


Q: When I’m adding opposing characters’ {S} values together to get the total {S}, do I take into account any
effects that modify {S}?
A: Yes. You’ll use the current {S} values of the characters. For example, if your opponent has a 2 {S} character
that gets +1 {S} from an effect, that character’s current {S} value would be 3. It’s important to note that if a
character’s current {S} would be less than 0, it’s considered to be 0 for this calculation.

Mr. Incredible – Super Strong
Ruby character
Storyborn • Super • Hero
5 cost, inkable
6/4/1
Shift 3 {I} (You may pay 3 {I} to play this on top of one of your characters named
Mr. Incredible.)
\Always United\ This character gets +2 {S} for each other character you have in play.
\Let's Do This!\ Whenever one of your Super characters challenges another character,
draw a card.


Q: Would I draw a card due to Mr. Incredible’s Let’s Do This! ability if he’s the one challenging
another character?
A: Yes, the ability still triggers. He has the Super classification, and the ability doesn’t restrict the condition to
“other” Super characters.

Bruno Madrigal – Oasis Oracle
Sapphire character
Dreamborn • Ally • Madrigal
5 cost, inkable
4/5/1
\Find That Vision\ Once during your turn, whenever you remove damage from one of your
characters, you may look at the top 2 cards of your deck. Put one into your hand and the other on the bottom of your deck.
\You'll Be Okay\ Whenever this character quests, you may remove all damage from
chosen character.


Q: If I move damage from one of my characters this turn, would that cause Bruno’s Find That Vision ability
to trigger?
A: Yes. Moving damage counts as removing damage. You first remove the damage from one card in order to put
it on another.

Julieta's Arepas
Sapphire item
1 cost, uninkable
\Flavorful Cure\ At the start of your turn, if you have a Madrigal character in play, remove up to 2 damage from chosen character.
\That Did the Trick\ {E} — If you removed damage from a character this turn, gain 1 lore.


Q: If I move damage from one of my characters, can I activate the ability That Did the Trick to gain 1 lore?
A: Yes. Moving damage counts as removing damage. You first remove the damage from one card in order to put
it on another.

Shepherd’s Journal
Sapphire item
2 cost, uninkable
\Margin Notes\ When you play this item, you may look at the top card of your deck. Put it on either the top of your deck or into your discard.
\Key to the Puzzle\ 1 {I}, Banish this item — Return another item card from your discard to your hand.


Q: When I play Shepherd’s Journal, if I choose not to look at the top card of my deck, do I still have to put it on either the top of my deck or into my discard?
A: No. The word “may” allows you to choose whether that part of the effect happens. If you choose not to do what’s described, that part doesn’t happen. Since there’s no card to reference for the “it” in the second part of the effect, there’s nothing to move.

Syndrome – Out for Revenge
Steel character
Dreamborn • Super • Villain • Inventor
6 cost, inkable
4/6/2
Shift 4 {I} (You may pay 4 {I} to play this on top of one of your characters named
Syndrome.)
\Got Me Monologuing!\ Whenever this character quests, return a Robot character card from your discard to your hand. Then, you may play or shift a Robot character with cost 8 or less for free.


Q: Does a Robot character need to have the Shift ability in order to be shifted into play with Syndrome’s Got Me Monologuing! ability?
A: Yes. This also means that you need to have a character in play that you can shift the Robot character on top of.

Merida – Formidable Archer
Steel character
Storyborn • Hero • Princess
5 cost, uninkable
3/5/2
\Full Quiver\ When you play this character, you may return an action card named Three Arrows from your discard to your hand.
\Steady Aim\ Whenever one of your actions deals damage to an opposing character, deal 2 damage to that character.

Can’t Hold It Back Anymore
Amethyst action
Song
4 cost, uninkable
(A character with cost 4 or more can {E} to sing this song for free.)
Exert chosen opposing character. Move all damage counters from all other characters to that character.


Q: If I play Can’t Hold It Back Anymore and move damage to chosen opposing character, will Merida’s Steady
Aim ability deal another 2 damage?
A: No. Moving damage isn’t the same as dealing damage. An action has to “deal” damage for Steady Aim to trigger.


Have further questions about any cards? Join the community at discord.gg/disneylorcana and ask away! We’re a friendly bunch.