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Disney Lorcana TCG Set-Release-Notes: Winterzauber

Disney Lorcana TCG Set-Release-Notes: Winterzauber

17. Februar 2026

Hello, Illumineers! Welcome to the Disney Lorcana TCG set release notes for Winterspell. These release notes go over any rules changes, new mechanics, and features of the game introduced with this set and offer context for why the adjustments are necessary.

 

For more detailed game information beyond these release notes, visit DisneyLorcana.com/Resources to check out the Comprehensive Rules, tournament rules, and more. Newer to the game? Check out the Disney Lorcana TCG Companion app, where you can learn how to play, track your cards, build a wishlist, and even use our digital lore counter to play.

 

Comprehensive Rules 2.0

The Disney Lorcana Comprehensive Rules is a technical document covering the intricate details and nuances of the game. It serves as the foundation for Disney Lorcana gameplay, and with every release, we update it to address the new cards, abilities, effects, and mechanics we’ve introduced and how they interact with our other cards. You can think of the rules system as the engine that powers the game, so it’s important for it to get regular tune-ups!

 

In addition to those regular updates, our internal rules team has spent the past year doing a top-to-bottom review of the document with the goal of making it more streamlined and straightforward for players and judges alike. This was a massive undertaking, and we’re very excited to present this “2.0” version, which incorporates the new card mechanics of our latest release, Winterspell.

 

There are far too many changes to list here, but we wanted to give you a preview of some of the updates.

 

Drawing from an empty deck won’t automatically lose the game

Previously, if a player tried to draw a card from an empty deck, that player lost the game right then and there, with no ability to stage a last-minute comeback. This caused some end-of-game condition timing issues, such as when both players would draw cards at the same time from empty decks. To that end, we’re updating this rule.

 

Now, if a player ends their turn with no cards in their deck, they lose the game. This encourages players to try to utilize every resource they have to close out the game. It also provides a clearer solution to the awkward timing issue of players thinking they’re losing the game simultaneously.

 

Turn action processes are more clearly ordered

We wanted to more clearly define the process and order for turn actions (like questing and playing a card). For example, challenging with a character is a two-step process, but the previous list layout made it seem like it was one step. After some revamping, now each turn action is laid out in its own section.

 

Resolving cards and effects is more detailed

As our game has grown and introduced more complex cards, we’ve discovered some things that needed to be more explicitly stated. One of these is how to resolve cards and effects. The brief instructions we had for this simply weren’t meeting expectations anymore.

 

Now, we have a brand-new rules section that details the step-by-step process of how cards and effects resolve. While this might sound technical and scary, everything still works like it did before. All we did was make sure the process is explicitly stated and the game logic checks out.

 

And much more!

The team tried to be as thorough as possible, but we know things will come up that we didn’t foresee. We’ll continue to address potential areas of clarification as we encounter them and to give you updates on new mechanics and interactions with each release. If you ever have any  questions, please ask away at discord.gg/disneylorcana. Our community has fun discussions over there, and it’s a helpful way for us to spot things that we could clarify.

 

To see all of the adjustments to the Comprehensive Rules, we encourage you to go take a look at the document on our resources page.

Engel – Sirenen-Sängerin

Bernstein-Charakter

Sagengestalt • Verbündeter • Alien

2 Kosten, tintbar

2/2/1

\Underdog\ Falls dies dein erster Zug ist und du das Spiel nicht begonnen hast, zahlst du 1 {I} weniger, um diesen Charakter auszuspielen.

<Singen> 3 (Die Kosten dieses Charakters gelten als 3 für das Singen von Liedern.)

 

It’s fun to go first, but someone has to go second, right? That’s why we’re introducing the Underdog keyword ability, shown here on Angel – Siren Singer. Now, if you go after the first player, you have a better chance to stage that triumphant comeback underdogs are known for.

 

Es macht Spaß, als Erster zu spielen, aber jemand muss ja als Zweiter spielen, oder? Deshalb führen wir die Schlüsselwortfähigkeit „Underdog” ein, die hier bei Engel – Sirenen-Sängerin zu sehen ist. Wenn du nun nach dem ersten Spieler an der Reihe bist, hast du die Chance, das triumphale Comeback zu feiern, für das Underdogs bekannt sind.

 

Die Funktionsweise ist ganz einfach. Ist es dein erster Zug im Spiel? Wenn ja, super. Bist du der Startspieler? Wenn die Antwort nein lautet, kannst du die Underdog-Fähigkeit nutzen und 1 {I} weniger bezahlen, um die Karte zu spielen. Das ist schon alles!

 

Kartenspezifische Hinweise

Im Folgenden findest du Antworten auf einige Fragen, die beim Spielen bestimmter Karten aus diesem neuen Set auftreten könnten. Dies soll keine vollständige Liste sein, aber wir hoffen, dass es eine hilfreiche Orientierung für einige der komplexeren Karten ist.

Elisa Maza – Transformed Gargoyle

Ruby character

Storyborn • Hero • Gargoyle • Detective

3 cost, inkable

4/4/1

\Forever Strong\ Your characters' {S} can't be reduced below their printed value.

\Stone by Day\ If you have 3 or more cards in your hand, this character can’t ready.

 

Q: What does “printed value” mean?


A: The printed value of a card’s characteristic is what’s physically printed on the card, regardless of any adjustments that may apply. For example, if Elisa Maza is given +1 {S} from an effect, her {S} value becomes 5, but the card’s printed value is still 4.

 

Q: What does “printed value” mean?


A: The printed value of a card’s characteristic is what’s physically printed on the card, regardless of any adjustments that may apply. For example, if Elisa Maza is given +1 {S} from an effect, her {S} value becomes 5, but the card’s printed value is still 4.

Anna – Soothing Sister

Amethyst character

Floodborn • Hero • Queen

5 cost, inkable

5/5/1

\Unusual Transformation\ If a card left a player's discard this turn, this card gains Shift 0 {I}. (You may pay 0 {I} to play this on top of one of your characters named Anna.)

\Warm Heart\ Whenever this character quests, you may gain lore equal to the {L} of a character card in your discard. If you do, put that card on the bottom of your deck.

 

Flynn Rider – His Own Biggest Fan

Emerald character

Floodborn • Hero • Prince

4 cost, uninkable

2/3/4

Shift 2 (You may pay 2 {I} to play this on top of one of your characters named Flynn Rider.)

Evasive (Only characters with Evasive can challenge this character.)

\One Last, Big Score\ This character gets -1 {L} for each card in your opponents' hands.

 

Q: If I quest with Anna – Soothing Sister and choose Flynn Rider – His Own Biggest Fan from my discard for Anna's Warm Heart ability, how much lore do I gain? 

A: You gain 1 lore from questing with Anna and 4 lore from Flynn, for a total of 5 lore! Flynn’s One Last, Big Score ability doesn’t apply when he’s not in play, so his {L} isn’t reduced.

Grandmother Willow – Ancient Advisor

Amber character

Storyborn • Mentor

2 cost, uninkable

1/2/1

\Smooth the Way\ Once during your turn, you pay 1 {I} less for the next character you play this turn.

 

Q: Can I choose when to use Grandmother Willow’s Smooth the Way ability?


A: No, because there’s no “may” in the ability. If you play Grandmother Willow, the discount applies to the very next character you play that turn. On later turns when you have Grandmother Willow already in play, you pay 1 {I} less for the first character you play each turn.

Lilo – Bundled Up

Steel character

Dreamborn • Hero

2 cost, uninkable

1/2/2
\Extra Layers\ During each opponent's turn, the first time this character would take damage, she takes no damage instead.

 

Q: Does Lilo's ability prevent all damage to her during her opponents’ turns?

A: No. It applies only the first time that she would take damage during each opponent’s turn. It doesn’t apply to damage she would take after that.

Micky Maus – Bob Cratchit

Saphir-Charakter

Sagengestalt • Held

2 Kosten, tintbar

3/2/1

\Harte Arbeit\ Jedes Mal, wenn dieser Charakter erkundet, lege die oberste Karte deines Decks verdeckt unter ihn.

\Ein schenkendes Herz\ Wenn dieser Charakter durch eine Herausforderung verbannt wird, darfst du alle Karten, die unter diesem Charakter lagen, unter einen deiner anderen Charaktere oder Orte legen.

 

Wenn Micky Maus in einer Herausforderung verbannt wird, werden die Karten, die unter ihm lagen, offen oder verdeckt unter einen anderen Charakter oder Ort gelegt?


A: offen. Der auslösbare Effekt wird ausgeführt, nachdem Micky Maus und alle Karten, die unter ihm lagen, auf den Ablagestapel gelegt wurden, wo die verdeckten Karten aufgedeckt werden. Wenn die Fähigkeit ausgeführt wird, werden diese Karten aus dem Ablagestapel unter den gewählten Charakter oder Ort gelegt, bleiben aber offen.

Colors of the Wind

Amethyst action

Song

4 cost, inkable

(A character with cost 4 or more can {E} to sing this song for free.)

Each player reveals the top card of their deck. Draw a card for each different ink type of cards revealed this way.

 

Q: How can I tell what the ink type of a card is?


A: Each ink type has an ink type symbol, which appears on the cards on the left end of the classification line. For example, the ink type of Colors of the Wind is Amethyst. A card with multiple ink type symbols on this line counts as each of those ink types.

 

When everyone reveals the top card of their deck, count the number of unique ink type symbols, not the total number. If you and your opponent both reveal Amethyst cards, you’ll draw only 1 card. However, if you reveal one Amethyst card and one card that’s both Amethyst and Steel, you’ll draw 2 cards—1 for Amethyst and 1 for Steel.

 

Have further questions about any cards? Join the community at discord.gg/disneylorcana and ask away! We’re a friendly bunch.